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| #include <stdlib.h> #include <stdio.h>
typedef int ElementType; typedef struct BinNode *BinTree;
struct BinNode { ElementType Data; BinTree Left; BinTree Right; }; typedef BinTree Position;
Position Find(BinTree BST, ElementType X) { if (!BST) { return NULL; } else if (BST->Data > X) { Find(BST->Left, X); } else if (BST->Data < X) { Find(BST->Right, X); } return BST; }
Position FindX(BinTree BST, ElementType X) { while (BST) { if (BST->Data > X) { BST = BST->Left; } else if (BST->Data < X) { BST = BST->Right; } else { break; } } return BST; }
Position FindMin(BinTree BST) { if (BST) { while (BST->Left) { BST = BST->Left; } } return BST; }
Position FindMax(BinTree BST) { if (BST) { while (BST->Right) { BST = BST->Right; } } return BST; }
BinTree Insert(BinTree BST, ElementType X) { if (!BST) { BST = (BinTree) malloc(sizeof(struct BinNode)); BST->Data = X; BST->Left = BST->Right = NULL; } else { if (BST->Data > X) { BST->Left = Insert(BST->Left, X); } else if (BST->Data < X) { BST->Right = Insert(BST->Right, X); } } return BST; }
BinTree Delete(BinTree BST, ElementType X) { Position Tmp; if (!BST) { printf("Not Found\n"); } else { if (X < BST->Data) { BST->Left = Delete(BST->Left, X); } else if (X > BST->Data) { BST->Right = Delete(BST->Right, X); } else { if (BST->Left && BST->Right) { Tmp = FindMin(BST->Right); BST->Data = Tmp->Data; BST->Right = Delete(BST->Right, BST->Data); } else { Tmp = BST; if (!BST->Left) { BST = BST->Right; } else { BST = BST->Left; } free(Tmp); } } } return BST; }
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