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| #include <stdlib.h> #include <stdbool.h> #include <stdio.h>
typedef int Vertex; typedef struct QNode *PtrToQNode;
struct QNode { Vertex *Data; int front, rear; int MaxSize; }; typedef PtrToQNode Queue;
Queue CreateQueue(int MaxSize) { Queue queue; queue = (Queue) malloc(sizeof(struct QNode)); queue->Data = (Vertex *) malloc(sizeof(Vertex) * MaxSize); queue->MaxSize = MaxSize; queue->front = 0; queue->rear = 0; return queue; }
bool IsEmpty(Queue queue) { return queue->rear == queue->front; }
bool IsFull(Queue queue) { return (queue->rear + 1) % queue->MaxSize == queue->front; }
bool AddQ(Queue queue, Vertex item) { if (IsFull(queue)) { printf("queue is full!"); return false; } queue->rear = (queue->rear + 1) % queue->MaxSize; queue->Data[queue->rear] = item; return true; }
Vertex DeleteQ(Queue queue) { bool IsEmpty(Queue queue); if (IsEmpty(queue)) { printf("queue is empty!"); return -1; } queue->front = (queue->front + 1) % queue->MaxSize; return queue->Data[queue->front]; }
#define MaxVertexNum 1001
typedef int WeightType; typedef char DataType; bool Visited[MaxVertexNum];
typedef struct ENode *PtrToENode; typedef PtrToENode Edge;
struct ENode { WeightType Weight; Vertex V1, V2; };
typedef struct AdjVNode *PtrToAdjVNode;
struct AdjVNode { Vertex AdjV; WeightType Weight; PtrToAdjVNode Next; };
typedef struct Vnode { PtrToAdjVNode FirstEdge; DataType Data; } AdjList[MaxVertexNum];
typedef struct GNode *PtrToGNode; struct GNode { int Nv, Ne; AdjList G; }; typedef PtrToGNode LGraph;
LGraph CreateGraph(int VertexNum) { Vertex V; LGraph Graph; Graph = (LGraph) malloc(sizeof(struct GNode)); Graph->Nv = VertexNum; Graph->Ne = 0; for (V = 1; V <= Graph->Nv; V++) { Graph->G[V].FirstEdge = NULL; Visited[V] = false; } return Graph; }
void InsertEdge(LGraph Graph, Edge E) { PtrToAdjVNode NewNode; NewNode = (PtrToAdjVNode) malloc(sizeof(struct AdjVNode)); NewNode->AdjV = E->V2; NewNode->Weight = E->Weight; NewNode->Next = Graph->G[E->V1].FirstEdge; Graph->G[E->V1].FirstEdge = NewNode;
NewNode = (PtrToAdjVNode) malloc(sizeof(struct AdjVNode)); NewNode->AdjV = E->V1; NewNode->Weight = E->Weight; NewNode->Next = Graph->G[E->V2].FirstEdge; Graph->G[E->V2].FirstEdge = NewNode; }
int BFS(LGraph Graph, Vertex S) { int count, level = 0; Queue Q; Vertex V, last = S, tail; PtrToAdjVNode W; Q = CreateQueue(MaxVertexNum); Visited[S] = true; count = 1; AddQ(Q, S); while (!IsEmpty(Q)) { V = DeleteQ(Q); for (W = Graph->G[V].FirstEdge; W; W = W->Next) { if (!Visited[W->AdjV]) { Visited[W->AdjV] = true; AddQ(Q, W->AdjV); count++; tail = W->AdjV; } } if (V == last) { level++; last = tail; } if (level == 6) break; } return count; }
int main() { int j, Nv, Ne, V1, V2, count; Edge E; Vertex i; scanf("%d %d", &Nv, &Ne); LGraph Graph = CreateGraph(Nv); for (i = 0; i < Ne; i++) { scanf("%d %d", &V1, &V2); E = (Edge) malloc(sizeof(struct ENode)); E->V1 = V1; E->V2 = V2; E->Weight = 1; InsertEdge(Graph, E); } for (i = 1; i <= Nv; i++) { count = BFS(Graph, i); printf("%d: %.2f%\n", i, (float) count * 100 / (float) Nv); for (j = 0; j <= Nv; j++) { Visited[j] = false; } } return 0; }
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